Stay in touch: Follow Me

5 days 4 hours ago — @BlizzardCS sure, blame your customers instead of your own ineptitude and failure to prepare
5 days 5 hours ago — @BlizzardCS @ChristianYaple not that it'll work when you're able to click on it anyways...
5 days 5 hours ago — @BlizzardCS So glad I stayed up all night, took off work, and spent $60 to look at login errors. Way to prepare for the obvious assclowns
6 weeks 3 days ago — @lroathe Though I hate to admit it, I'm warming to XCode/Obj-C. It doesn't hurt that I can freely make ad-hoc use of handy C++ utility libs
23 weeks 2 days ago — Can anyone recommend some free time-tracking/billing/invoice-generating software for a freelance contract developer?
29 weeks 3 days ago — @ID_AA_Carmack search for "jack niu" on Android Market. He is selling many of your games. Is this legal?
35 weeks 3 days ago — No more iPhone means I can finally get rid of iTunes! Yay for copying media to my phone like any other drive, the way it should be.
37 weeks 2 days ago — @burgerbecky @ID_AA_Carmack I think he means "pure" as in deterministic and without side-effects, not pure virtual methods.
38 weeks 4 days ago — just felt my first earthquake in Pittsburgh
40 weeks 4 days ago — @ID_AA_Carmack Thnx for the replies! If ever time for a blog, a post w/ your thoughts on exceptions/modern C++ for game dev would be great!